Emoji Reactions
July 26, 2026
Verified players can now react to any play in a game’s history, including redraws, passes, and concessions. Choose Love, Great, Wow, Funny, Questionable, Terrible, Sad, or Angry; choosing the same reaction again removes it.
Reaction totals stay compact until you hover or tap a play, where one combined log shows who reacted. The leaderboard and public player profiles now surface the plays drawing the biggest and most recent reactions.
Authoritative Rack Draws
July 19, 2026
Opening racks now contain exactly one rainbow letter tile. After the opening deal, every ordinary letter tile drawn into a rack has an independent 1-in-14 chance to be rainbow; blanks and wild tiles are never rainbow.
A rack will not receive a second blank while any nonblank tile is still available. Additional blanks can be drawn only when only blanks remain in the pool.
Player Profiles
July 18, 2026
Every player now has a profile page: open yours from the menu, or tap a name on the leaderboard to visit someone else's. Add a real name, a link, and a one-sentence blurb.
Profiles show lifetime stats — games played, wins, longest word, highest-scoring word, total words created, and theme words revealed — plus a game list with the most recent games first.
Head-to-head records track your history against each opponent: games won, games played, and total points scored by each player. When you visit another player's profile, your record against them is listed first.
Themes
July 16, 2026
New games can now opt into a theme: Mammals, US National Parks, Flowers, or 2020s Slang. Visible theme words score double, and the theme panel next to the game log tracks them alongside counts of the words still hidden.
Playing a hidden theme word scores triple and reveals it for the entire server — every themed game sees the discovery on its next update. Theme words count even when they are not in the dictionary, so YOSEMITE and RIZZ are fair game in their packs.
Plurals count too: FOXES scores like FOX, MICE like MOUSE, and discovering BATS reveals BAT for everyone. Each pack chooses its plural forms, so slang like GYATS is playable even though no dictionary would admit it.
The new Themes page in the menu tracks every pack: who discovered each word and when, plus how many words of each length are still hiding.
Casual & Competitive Games
July 16, 2026
New games default to Casual, which shows the pool total, individual letter counts, and the specific invalid words in a rejected play. Competitive games show only the pool total and respond with “The submitted play contains an invalid word.” without revealing which words are correct or incorrect.
Smarter Wild Tiles
July 15, 2026
Wild tiles are now resolved by the server using ranked word-frequency tiers, so common words win over obscure alternatives when both plays are valid.
Future themed word packs take absolute priority: a valid themed word is selected ahead of non-themed choices, while every dictionary-valid solution remains available as a fallback.
Stacked Letters and Resolved Wild Tiles
July 12, 2026
A tile stacked on another tile must now show a different letter from the tile immediately below it. This includes resolved wild tiles, while alternating stacks such as A, E, A, E remain valid.
Resolved wild tiles keep their wild identity through saves and turn review. Their resolved letter stays visible, with an asterisk marker when stacks are opened.
Transactional Marketplace Turns
July 11, 2026
Marketplace tiles now move directly from the market to the board and never pass through your rack. Returning or resetting a draft restores each tile to its original price slot.
Market purchases are charged only when Finish succeeds. Invalid plays keep the draft in place, while Pass, Redraw, and Concede restore it without a charge before ending the turn.
Every completed turn rotates the market: the leftmost survivor returns to the pool, older tiles compact into the cheapest slots, and new tiles enter only at the most expensive end.
Peek Inside Tile Stacks
July 11, 2026
When tiles are stacked on the board, tap the stack (or hover it on a computer) to splay it open and read every tile underneath, then tap anywhere to close it again.
If a bonus square is buried beneath the stack, it now peeks out as the tiles lift away, so you can see the 2x or 3x hiding under there.
Googie Redesign + Night Mode
July 3, 2026
WordWefter has a whole new roadside look: motel-sign marketplace, pool-water board, starburst bonus squares, and a script-neon wordmark.
Night mode is here. The game follows your device's dark setting automatically, and a Night Mode toggle in the menu lets you override it any time.
Blank Tiles
July 2, 2026
Blank space tiles now appear in the pool in the same count as wild tiles. They can show up after opening racks and in the marketplace, but never as wild or rainbow tiles.
Blank tiles can only be placed on top of existing board tiles. They split visible words into separate scored words while still counting as physical tiles for board connection.
Dictionary Update
July 2, 2026
The game dictionary now includes NWL2023.
After duplicate removal, this adds about 10,300 unique playable words, bringing the dictionary used for word validation to about 189,000 total words.
Letter Point Spread
July 2, 2026
Letter values now use a wider 1-to-7 scale. A, E, I, and O remain the only 1-point letters, while Q is the only letter that tops out at 7 points.
High-impact letters now have more separation: K, V, and W are 5 points; J, X, and Z are 6 points; and Q stands alone at 7 points.
Opening Soon Marketplace
June 30, 2026
Players now see an Opening Soon sign instead of marketplace letters until they have completed their own first turn.
In multiplayer games, each player unlocks the visible marketplace independently after their first turn, so later players still see Opening Soon until they have played.
Marketplace Tile Return
June 30, 2026
The turn-expired marketplace tile now returns to the tile pool instead of being discarded.
That returned tile is excluded from the immediate refill, so the same tile cannot fall off the left side and come right back on the marketplace in the same turn transition.
Marketplace Turn Pricing
June 30, 2026
Marketplace tiles now use position-based prices. At the start of each turn, the leftmost tile costs 1 point and each tile to the right costs 1 more.
Prices stay locked for the whole turn. Buying a tile leaves its slot empty until the turn is over, so other marketplace tiles do not slide or change price midturn.
When the turn ends, the leftmost unbought tile leaves the marketplace, the remaining tiles slide left, and new tiles fill in from the right for the next player.
Bonus Square Placement
June 30, 2026
New games no longer place bonus squares in the center row or center column. The center lanes are kept clear so opening and crossing plays have more neutral space.
Letter Point Rebalance
June 30, 2026
Letter values were rebalanced so A, E, I, and O became the only 1-point letters.
Common consonants such as N, R, S, and T moved up to 2 points, making everyday words a little more valuable while reducing big swings from rare letters.